TOP FIVE GAMES THAT DON'T SUCK!
5) The Elder Scrolls III: Morrowind (2002)
There are many reasons I flunked second semester organic chemistry, but Morrowind is my favourite. RPGs will never be the same for me. I lament the lack of unchecked ganking inWoW. The lack of moving clouds and water in just about every other game. Morrowind has not aged terribly well, it's true. The character models are pretty bad, and the textures

4) Uru: Ages Beyond Myst (2002)
This is the most breathtakingly beautiful and atmospheric game I've ever played. Unlike Morrowind, it has aged extremely well, mostly due to the high res textures. It is the only Myst

3)Vagrant Story (2000)
I like this game because the main character wears assless chaps.
2) ...
Vagrant Story was the first RPG where I felt a real attachment to the characters. I wanted to know what happened to Sydney and Ashley, and I really wanted to smack down the SOB who was the main villain. It has a fighting system

2) Obsidian (1997)
This won Games Magazine's Game of the Year in 1997, and there's a good reason why. Obsidian plays like Myst or 7th Guest with the user exploring a surrealistic world, and solving puzzles. Unlike those games, though, the puzzles in Obsidian fit p

The only complaint I have about Obsidian is that it's too short. I'd happily play a masterwork like Obsidian for much, much longer.
1) The 7th Guest (1993)
This game gets dumped on a lot. It was a showcase for people with their snazzy new CD drives. It's a badly acted FMV game with a hammy plot. It's linear. The puzzles aren't really integrated into the game play. Blah blah blah.
This game still amuses the hell out of me, just as it did when I first played it at a friend's house in 6th grade. The 7th Guest takes place in the haunted mansion of an evil toymaker, Henry Stauf. Stauf made a deal with demonic forces which enabled him to make toys highly coveted by children...toys which eventually cost them their lives as a mysterious virus scourged the village where Stauf had set up shop. Long after Stauf had retired as a toymaker, he invited six guests to a dinner party at his mansion; a party which Stauf himself did not attend. He instead left his guests a note with a promise of supernatural rewards to the man or woman who can solve the puzzles with which he has littered the house. As each puzzle is solved, a new room opens in the house until the player reaches the attic and learns about Stauf's evil designs on the mysterious 7th Guest.
One of the things I love about the 7th guest is the sense of reward it gives the player as they solve the puzzles. A new room is unlocked. A video plays, revealing more of the personalities of the houseguests. Spooky animations are unlocked. For a game built to run on a 386, the graphics in the 7th guest are still beautifully rendered. You have to scrutinize the screen to realize you are looking at a 256 colour picture. There is no graininess in sight. The soundtrack is also top notch, having some of the most memorable video game tunes I've encountered. The puzzles are not too easy and not too hard. I was able to play all the way through the game feeling challenged but not stumped, which is a great acheivement for a game of this genre.
Lastly, Stauf taunts you as you try and fail to solve his puzzles. Some of his one-liners are hilarious. I got to the point where I was yelling right back at him.
The 7th Guest isn't for everyone. Definitely not for people looking for non-linear gameplay and things to shoot. Or for people who can't enjoy a good bad horror story. But it's a great game for what it is, and executed brilliantly well in just about every area from gameplay to music.

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